Amazing Rhino+V-Ray stuff
Tweet For those of you who are in need of high-quality NURBS models and V-Ray materials for Rhino, take a look at this amazing website: Flying Architecture – free 3D models, materials, textures and tutorials for Rhinoceros, 3DS Max, C4D and all other programs. Share
In: external · Tagged with: 3dsmax, NURBS, rendering, tutorial
Photorealistic rendering? Check this out – Pt.2
TweetRemember the classroom renderings from Studio Aiko? This is a flythrough showing this amazing scene!Great details and illumination.You can find other animations on Vimeo, check the list on the right panel: there’s a “making of”, after all this scene is incredibly realistic so the making of is necessary Classroom (3D camera flythrough) from Studio Aiko [...]
In: external · Tagged with: rendering
Simple WeaverBird test – pt.4
TweetIt’s been quite a long time since the last post on this subject, sorry, I’m actually extremely busy with the ARTC Rome opening! Ok. so let’s talk about rendering quality and rendering time for the Catmull-Clark and Loop subdivisions we have created in our previous steps. Let’s start with the CC series. This picture shows [...]
In: 3ds max, rhino, tests and fun · Tagged with: rendering, weaverbird
Rendering – Real world analysis pt.2 – Water
TweetSome pictures I took in Tuscania (Italy) during a walk: it’s amazing how water interacts with light and environment! Another interesting cue for a render-maniac… like me Share
In: rendering · Tagged with: rendering
Photorealistic rendering? Check this out!
TweetThis is an a-m-a-z-i-n-g sample of photorealistic rendering by studio-aiko. The pic shows the daylight solution, but on the page you can find other light conditions. http://www.studio-aiko.com/temp/classroom/classroom_daylight.html Share
In: rendering · Tagged with: rendering
Rendering – Real world analysis
TweetProbably I ate too much that day… but these shots are an interesting basis to start a discussion on rendering. This is the general scene: A table, a cup of coffee (italian coffee… aaaahhh), a jug of water… and most of all: light, Light, LIGHT!!! Direct light, indirect ligh, reflections, refractions, caustics, translucency, SSS… everything [...]
In: tests and fun · Tagged with: rendering
Simple WeaverBird test – pt.3
TweetIn the last post we have analyzed the aspect of our meshes and we have noticed how their smoothness is connected to the number of subdivisions. We didn’t point out a critical aspect: the “weight” of the subdivided mesh in terms of disk space and rendering time! Let’s take a closer look at these objects. [...]
In: rhino, weaverbird · Tagged with: mesh, NURBS, rendering, rhino, weaverbird




